Part 30: Episode XXIX: Repairs
Episode XXIX: RepairsYoRHa back at it again with the sidequests. Were going to go back to the main plot in the next couple updates. Cool it. This is one of like two portions of the game that may as well have a big flashing go fuck off and do some sidequests to get some level-ups ya dingus sign flashing.
Music: Rays of Light (Quiet)
Todays quest is one thats actually kind of easy to miss if youre not vigilant running around examining everything like an overly curious jackass. So about that destroyed Engels Goliath unit thats taken residency in the City Ruins. Theres no quest marker for this initially. But if 2B happens to hop on top of the some destroyed roadway in front of Engles...
Hmm?
This machine is still alive.
So destroy it.
Maybe we should hold off. Its main drive has been trashed, so theres no way it can attack us. And we might be able to learn something interesting if we study it.
Youre the nerd in this partnership here, 9S. If this gets us killed, this is entirely on you. So lets examine this trashed Engels...
Why?
So we can learn more about the machines! Dont you think its at least worth a shot?
If you say so.
Hmm... Im going to need a pristine screw in order to finish the repairs.
We might be able to find one in the remains of other enemies.
Pod, search for the locations of relevant enemies.
Target location data obtained. Marking on map.
So begins the sidequest: Machine Examination 1. Never a good sign when a quest ends in a numeral... Oh well. Whats the worst that can happen? We fight another Engels? Pfft. Weve trashed like three of them at this point in just gameplay segments. Theyre no problem.
Pod marks the location of a
The more data we have the better, right?
Music: Memories of Dust
If you say so, 9S. This is your dumbass experiment. Anyway, now hanging out in the Desert buffer zone is a Goliath Biped. We technically hadnt seen the stock version of these guys yet, have we? Theyre 100% exactly the same as their Façade Cosplay cousins.
So well just skip past the formalities and trash this thing immediately. Any enemies spawned for a quest yield a guaranteed material drop necessary for the quest. That said, its entirely possible to have a drop fall into some awkward, impossible to reach place. In which case... umm... hopefully youve got a save nearby and can give that another shot...
Its worth noting that these Goliath Biped boys are worth a TON of experience for this point in the game for not a whole lot of effort honestly. 2B blazes up two and a half levels during this quests course.
We can use this screw to repair that big machine.
Music: Rays of Light (Quiet)
I really like the visual of 9S just jamming this one really well cleaned, shiny screw somewhere into this five story tall mechanical monstrosity and the whole thing being good to go...
Especially since it took him the better part of an hour to jam the screw it just the right place...
I a......cal......gles 110......
I was manu......huma......
Request......ation of......stat......
This thing can talk?
It seems to be replaying some kind of data. Machines dont have a conscious mind, you know.
......
I managed to pull some data out of its memory. It seems to be info on the factory where it was constructed. Ill save it in a readable format.
And that concludes the first part of this quest. Somehow G has manifested itself from the ether. Im not complaining.
...More importantly, we have some new lore to check in on. Completing this quest unlocks the Intel > Engels Memories. Lets take a look.
Nothing too interesting here. But I dig the full title of this unit is Engels Fortress Destroyer Transformable Combination Infantry. Powerful title.
No, it seems theres more. But I need additional parts to access the rest. Lets see... Four pristine screws and one large gear should be enough to bridge the gap in its memory circuits.
Fair enough.
Target location data obtained. Marking on map.
So we jump immediately from Machine Examination 1 to Machine Examination 2...
Just how it was manufactured. Pretty boring, actually.
Theres still a lot about machines that we dont understand. Gather as much data as you can, no matter how irrelevant it may seem.
Well, our work is cut out for us here. There are FOUR new locations on the map with machine lifeform piñatas containing more Pristine Screws.
Music: Rays of Light (Medium)
Like the previous materials, this once more involves destroying a Goliath Biped. Same level as last time. Same exact enemy. So lets just skip ahead a bit, eh? The first one is in the stream just outside the Resistance Camp.
The second one was loitering outside the pylon tower on the northeastern edge of the city. He almost killed a moose during that battle. What a dick! Im glad hes dead.
The third one took up residence just south of Jackasss Desert Camp. You know she would not have appreciated this idiot lumbering onto her turf. Its probably for the best we were the ones to take it out...
And finally, certainly most annoyingly, was a Goliath Biped chilling in the sinkhole with those obnoxious ass worm boys swarming around being a nuisance. I love this game. Those are some of the most poorly designed enemies in anything Ive played this year... Anyway!
Destroying all four of those Goliath Bipeds results in four Pristine Screws we can use to repair that trashed Engels. For science... Lets head back and see what results from this thought experiment...
Music: Rays of Light (Quiet)
I like to imagine there is 53 minutes of 2B sighing deeply as 9S desperately combs every inch of Engels looking for places to insert these screws...
AWW BEANS!
I was manufactured in February of the human calendar year 11,934 A.D. My first deployment was in August of that same year. Requesting confirmation of current status.
This things getting chattier.
Requesting confirmation of current status.
Um... well, you were defeated by us androids. Thats why you cant move. At this point, you should probably just hand over any classified information in your possession.
Understood.
And with that Engels barfs out a mess of G and a not too shabby amount of EXP. That was... surprisingly easy.
More importantly, theres more lore to be had. Lets take a look...
If nothing, weve discovered the machines still retain a Platinum Games Combo and Points system even if our androids have cast that bullshit aside. That seems important... You think they go only up to S Rank or SSS Rank?
My mission has already been accomplished. My commander is absent. I have no orders to withhold classified information. But as a combat weapon. I do not possess a great deal of data. You should not expect much.
Well keep that in mind.
And thus... kinda... completes that quest. Not really. Weve gotten all the mission rewards we can out of interacting with this surprisingly friendly Engels unit. But the quest itself remains active. As, well... If we try to depart...
Thats not quite whats happening here.
Please visit me again.
Why?
Because I have nothing to do.
Are you trying to say youre bored?
Yeah... So Engels is a
Like using all the cash we looted murdering all of those Goliath Bipeds to get the final Chip Capacity Upgrade! We dont have anything spectacular new to slot in here that we havent already seen. But this is the biggest boon in the game overall. So its good we already have that maxed out.
Anyway, back to Engels 110-B...
I have nothing to do. Tell me a story.
What?
Er, there isnt much we can tell you. Most of our data is classified.
A story of the past would be fine. Tell me about how this city used to be.
Well, I suppose we can try.
This city was once home to a great number of humans.
Numbers beyond counting?
Something like that. Dont you remember driving them out of here?
Humans were already gone at the time of my manufacture. All I know is ruin. And androids.
Regardless, dont expect us to forgive you for the sins of your people.
Machine lifeforms do not comprehend the concept of sin.
Lets go, 2B.
Sounds good.
And that concludes our moral relativism with another robot species. Well have further melancholy chats with Engels 110-B in the future. But for now, back to YoRHa business...
Video: Episode 29 Highlight Reel
Goliath Biped Concept Art Strong arm boy.